![]() ![]() ![]() ![]() The stories are told by the developers at each studio. ![]() There are games that never saw the light of day (Star Wars 1313) and games that remain black marks on their respective franchises (Dragon Age: Inquisition). Reading the list of games above, it ranges from solo projects over the course of 5 years (Stardew Valley) to a game that put an entire country on the gamedev map (The Witcher 3). Since each chapter is a self-contained story of a game’s development, there isn’t an overarching story or narrative to tie one chapter to another. Pillars of Eternity by Obsidian Entertainment Like mentioned above, there are 10 in total: Jason Schreier has stated that he wanted to answer the age old question: Why is it so damn hard to make video games? OverviewĮach chapter of “Blood, Sweat and Pixels” covers a different game’s development. The overall content of the book is lifting the veil behind game development at different scales (solo-dev, small team and high end AAA) to show how grueling game development is. “Blood, Sweat and Pixels”, or its much longer full title “Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made”, is a book that covers the development of 10 different video games each chapter featuring a different game. ![]()
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